
The small ones don't allow for a typical 7 lane SX track so they are unusable for replica tracks. Real SX tracks are super clean and chiseled looking. Can we just get a realistic deep 450 sound? Rider movement is more jerky, stiffer and less realistic.īike sounds like a 230L. Riffling through the object menu in the editor is better and easier.įirst impression is that it is visually bland compared to #3. The Tuff blocks are way more forgiving and realistic.įirst turn chaos has been brought down to a realistic level. You can't skip across the peaks of jumps through entire rhythm section any more. The bike is finally slower and harder to ride cleanly so you are forced to be smart and calculative. (Aka more stuff that makes a difference). I feel like this supercross game they finally added substance. back to the training stuff, pretty fun challenging mini games to make your rider better. but it allows you to race different brands mid seaso. Also the contracts you sign to teams are cool, they expire mid season which is dumb. id say people on the fence should pick this one up. but then again I only run (short races) qualifying and main event.

also their is terrain deformations, however it does not effect the track as much as it could. but it plays a hell of alot better than the last one. the bike still does slide a bit too much into the corner and it still has its wonky physics at time.

anyway, this game you can finally hit different rhythm timings and are not forced to their line of choice. and I'm already back on it at 10am on a Friday ( I love working from home hahaha).
